The veteran makes two Longsword attacks. 5 to hit reach 5 ft one target.

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The target must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute.

Meenlock 5e stats. Anyone who succumbed to this torture would then be magically transformed into a meenlock as well1 1 Description 2 Personality 3 Combat 4 Origin 5 Society 51 Religion 6 Appendix 61. Even when it isnt ablaze and radiating heat like a bonfire small jets of flame erupt from its porous skin. Languages Dwarvish Gnomish Sylvan Terran Undercommon Challenge 7 2900 XP Simply click on a trait or attack to copy a Roll20 macro to your clipboard Command Hair.

The mite can summon a swarm of bats a swarm of rats or a swarm of insects once per day. Theyre high in Dexterity above-average in Constitution and below-average in Strength. Ive also modified the mechanic to make it more readable and easy to follow.

The destination need not be within line of sight. Challenge 2 450 XP This full creatures stat block is not available. A grinning mischievous magmin resembles a stumpy humanoid sculpted from a black shell of magma.

8 -1 Skills Perception 4 Stealth 6 Survival 2. Theyre halfling-size and not very strong relying on Dexterity-based shock attacks psychic. B Any beast or humanoid that starts its turn within 10 feet of the meenlock must succeed.

The frightened target can repeat the saving throw at the end of each of its turns ending the effect on itself on a success. Any beast or humanoid that starts its turn within 10 feet of the meenlock must succeed on a DC 11 Wisdom saving throw or be frightened until the start of the creatures next turn. Senses darkvision 120 ft passive Perception 14.

As a bonus action the meenlock can teleport to an unoccupied space within 30 feet of it provided that both the space its teleporting from and its destination are in dim light or darkness. The credits for the picture are on the picture. While in bright light the meenlock has disadvantage on attack rolls as well as on Wisdom Perception checks that rely on sight.

I think the important word here is like. Any ship a merrenoloth is contracted to captain. Meenlocks are the unseeliest of the unseelie fey.

Meenlock dives into these dark fey and what exactly one might find in their maze-like tunnels. They look like a cross between a lobster a stag beetle and Jeff Goldblum in The Fly toward the end of the movie not the beginning. They had no purpose other than to destroy good and beauty and resorted to telepathic torture in order to terrify and corrupt other creatures.

Volos Guide to Monsters offers a number of new possibilities for deep forest encounters and conjure fey summonees and today Im going to look at three of them. Based on Statblock5e and Open5e. Senses darkvision 120 ft scent.

7 1d8 3 slashing damage or 8 1d10 3 slashing damage if used with two hands. Deformed sadistic dark-dwelling predators. Languages telepathy 120 ft.

Melee club 5 1d62 bite 0 1d41 Special Attacks leap attack sneak attack 1d6 swarming. DD 5e Statblock Generator. -Select- Restore Default -5e SRD- Aboleth Acolyte Adult Black Dragon Adult Blue Dragon Adult Brass Dragon Adult Bronze Dragon Adult Copper Dragon Adult Gold Dragon Adult Green Dragon Adult Red.

Any beast or humanoid that starts its turn within 10 feet of the meenlock must succeed on a DC 11 Wisdom saving throw or be frightened until the start of the creatures next turn. XP 600 CE Medium monstrous humanoid Init 8. While in bright light the meenlock has disadvantage on attack rolls as well as on Wisdom Perception checks that rely on sight.

If the saving throw fails by 5 or more the creature is instantly petrifiedOtherwise a creature that fails the save begins to turn to stone and is restrained. Once inside after a short hideous ceremony the victim becomes a meenlock. This stone opens to a twisting vertical passageway that winds downward for 100 feet or more to the meenlock lair.

Darklings quicklings and redcaps. Lair Descriptions Details Meenlock Trinket Tables Complementary Monsters Variant Stat Blocks A Small Lair Map. Darklings are the rogues of the fey world inhabiting not just woodlands but also caves and catacombs.

The summoned creatures arrive in 1d4 rounds acting as allies of the mite and obeying its spoken commands. Meenlocks like to paralyze creatures with their claws drag them back to their hidden den beat them unconscious and telepathically torture them over a period of hours. Speed 40 ft climb 30 ft.

3 to hit range 2060 ft one target. AC 15 touch 14 flat-footed 11 4 Dex 1 natural hp 22 3d106 Fort 3 Ref 9 Will 5 Immune disease poison Weaknesses light blindness. Skills Athletics 9 Perception 5 Stealth 5 Damage Resistances bludgeoning piercing and slashing from nonmagical attacks Senses darkvision 120 ft tremorsense 120 ft.

The korred has at least one 50-foot-long rope woven. DnD 5e Monsters Volos Guide to Monsters. 3 1d4 1 piercing damage.

I would interpret this to say that although meenlocks can transform a creature into a meenlock in just one hour they generally prefer to draw out the process for several hours. Meenlocks were deformed fey that originated from intense fear. Meenlocks dig their homes in desolate rocky forests covering the entrance with a large flat rock treat as a secret door.

Until a creature takes an action to douse the fire the target takes 3 1d6 fire damage at the end of each of its turns. Hi all Just a reskinned version I whipped up to convert the Taint mechanic from 35 found at the d20srd to 5th edition. When a creature that can see the medusas eyes starts its turn within 30 feet of the medusa the medusa can force it to make a DC 14 Constitution saving throw if the medusa isnt incapacitated and can see the creature.

5 to hit reach 5 ft one target. If it has a Shortsword drawn it can also make a Shortsword Attack. Since Im doing it for my own campaign world The Powers refer to the Gods.

The merrenoloth targets one creature it can see within 60 feet of it.


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